- #Skyrim zaz animation pack stuck updating generator#
- #Skyrim zaz animation pack stuck updating mod#
- #Skyrim zaz animation pack stuck updating Activator#
- #Skyrim zaz animation pack stuck updating mods#
#Skyrim zaz animation pack stuck updating generator#
Generator not run from a Skyrim installation directory.>Warning: Bad installation.
#Skyrim zaz animation pack stuck updating mods#
Mt_behavior usage: 3.4 % ( 0 furniture, 0 offset, 0 chair, 6 alternate animations)Ġ_master usage: 3.5 % ( 0 paired, 0 kill, 0 alternate animations)Īlternate Animation mods: 1 sets: 1 total groups: 9 added file slots: 18 alternate files: 18ġ50 animations for 3 mods successfully included (character) ģ3 GENDER modifications for Animations\maleģ6 GENDER modifications for Animations\female Reading FNISSexyMove V6.0.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations). Patch: * Moljka's Blocking Combat Behavior Improv. Patch: * xp32's "New Animation for 1H Weapon" Patch: * xp32's "New Animation for Running with Bow" Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) You must venture to the forbidden site to get some of these requirements.Should look like this depending what your game uses
#Skyrim zaz animation pack stuck updating mod#
(If you have a mod that changes the cities let me know and I'll work on making a version that is compatible with it.) This mod is compatible with everything that does not mess with the areas the gallows are located. This only works with NPCs that are willing to speak with you, for example, if a bandit is trying to murder you, he won't give you the time to hang him.Ĭurrently, you have the authority to hang anyone you want, I'd like to add requirements in the future that you have to meet in order to gain this power and maybe exclude people like Jarls and guards. This WILL kill the NPC (should include essentials as well, I have essentials turned off in my game) so be careful who you decide to hang. (You can use unimmersive console commands or find another mod that might help). To fix this, just use any way you know of to move the NPC outside near a gallows. Since it is a command action state that you have to get NPCs to use the gallows they must be outside, if they are indoors they won't follow you outside. This is from the original resource so I'm not sure anything can be done about it. When the person dies it can sometimes look like they fall onto an invisible box, this is because there is a table that becomes visible/invisible and it always there usually so their body will sometimes fall onto it. When you command someone to use it, sometimes they will go up to it and tell you they can't, just tell them again and it will work.
#Skyrim zaz animation pack stuck updating Activator#
Sometimes it can be hard to find the activator to the gallows, it is generally in front of the main post (see pics). Since the gallows and animations are not mine and only work through an activator, I can not hang dead NPCs because they do not interact with activators. Markarth - Near the mine on the docks where the small river isĭawnstar - Outside the Inn near the main roadįalkreath - Middle of town near the Jarl's Houseĭo NOT exit out of the command state until they are dead, if you do, they will just stop doing the action and go about their business, stay in the command state until they die. Solitude - Stage where Roggvir was executed Whiterun - Next to the well in the marketplace But this adds a dialogue option that says "Stop right there!" and then "You shall hang!" Which will then send the NPC into a command state which then you can command them to use a gallows located in every hold capital. Normally, the only way to command an NPC is to make them a follower. Very simple, just command an NPC and they will follow you to the gallows and then you can command them to use it. This mod uses the Working Gallows Resource to hang NPCs and kill them by using an activator on the gallows and commanding the NPC to use it.